Oh, my god. You must have so much fun. I want to go back a little bit though. I want to tell people that you have studios, Electric Feel, has studios all over the place. Where are they?
Obviously, the lockdowns happened, the tour still had another five or six dates. They were in Denver, and we got the news that the rest of the dates are not going to happen. We had to get all these cases back to Los Angeles and figure out how to get them there at the last minute. As it turned out, Post was ready to start working on the new album. He asked us to bring those cases to his house. We brought everything there and set it up, and he started working on the new record from his house. They were out there for maybe five or six months since they were working on that which was great and allowed us to keep going and to work outside of the walls of our normal studio, which is really cool.
Studio Manager For Mac
We have a few different managers that oversee certain clients on the roster. Ultimately, our CEO, Austin Rosen is really the vision behind our company and identifying a true talent, a true artist when he sees one and trying to bring those types of artists into the Electric Feel family as early as we can. Goldn was certainly one of those. I met Goldn around the time of Posty Fest in Dallas, which was November, the year before. I think it was around that time. City of Angels had maybe just come out around that time and then that song gained a lot of traction on radio and also just really helped to build his name.
You never know. It can be a wild ride. You never know what could come up. I was just going to say just to make sure to give credits, we do have some amazing managers that handle specific clients or do day-to-day management for specific clients. Andile is one of my favorites here, she manages Iann Dior. We have David Waltzer here who manages Goldn with Austin. We have Anthony, who looks after a lot of our producer clients, including Louis Bell. We have some amazing managers on our team here. I want to make sure to give everybody credit. We have some amazing A&Rs on our publishing side and on our label side.
Then obviously some of the more current tools that everybody uses, but are the cornerstone of the daily workflow would be our Google Calendars, our shared calendars, which our studio management software will sync with. What else do we use? A lot of file sharing platforms, Box and Dropbox and things like that. Those are all really important parts of what we do.
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Studium 33 develops enterprise-class software for managing studios. Its flagship application, Studio Manager, is now available for license exclusively to recording, mixing and post-production facilities.
Addressing another pain point for studios, Studium 33 offers Certified Transfers and Certified Archives, seamlessly integrated modules for file transfer and project archiving. Certified Transfers offers secure file sharing with stringent data validation to ensure sonic integrity. Certified Archives automates file backups, with a simple drag-and-drop interface. Certified Archives features sophisticated authentication to prevent unauthorized access, as well as continuously verified, geo-redundant storage in three different data centers spanning two geographically separate regions. Archives are easily searchable based on metadata tags.
Halo fans and industry insiders were surprised by the recent unveiling of Austin-based developer Certain Affinity. Founded by Bungie veteran Max Hoberman, the studio's first project is the production of multiplayer maps for Halo 2.
GamesIndustry.biz sat down with Hoberman and Martin Galway, the studio's operations manager, for an exclusive chat about the ten-person company, how they got started and what they're planning next.
In the meantime, there was still the imperative to return home. Hoberman seriously considered opening a Bungie studio in Austin but the logistics, he says, just weren't right. "[Bungie is] happy to keep me on board, working remotely. But they don't want to open another studio and handle all the extra work that goes with that," he explains.
Hoberman began speaking with Bungie's acting studio manager, Harold Ryan. "Harold proposed that I hire a few contractors to make some multiplayer maps. And it would give me a good chance to get to know some local talent."
Hoberman also spoke with the Microsoft Games Studio executives about starting an Austin office. But having closed Digital Anvil last year, they weren't keen on opening another studio in the city. After evaluating all the options, Hoberman told MGS: "I'm starting something, with or without you."
Something else that Hoberman can't say anything about is the origin of the studio's name, Certain Affinity. "That actually goes back to stuff that I'm not allowed to talk about, from within Bungie. So I'll have to leave it at that." 2ff7e9595c
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